GURPS Traveller, Interstellar wars has arrived and is mostly a good product with, unfortunately, a few interstellar sized warts marring an. GURPs Fourth Edition Traveller Interstellar Wars (IW) contains exactly what I was looking for in a sci-fi roleplaying game. And yes, that’s the title. GURPS Traveller: Interstellar Wars is the first and only book of its kind published in the GURPS Traveller role-playing game series, by Steve Jackson Games, set.
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Also proposed a “Hot Spot” supplement, but no response alas. Content is available under Traveller Copyright. Other books in the series.
GURPS Traveller Interstellar Wars Combat Counters
Justin Aquino rated it it was amazing Sep 02, In this time of conflict, the opportunities for adventure ugrps more exciting than ever before! Make first contact with alien races.
The book provides RPGers with all kinds of non-military adventure seeds, ranging from the exploration and colonization of distant worlds to the integration of already-established worlds Earth-founded and otherwise into the Terran economic community to the exploration of a recognizable future Earth with its own challenges.
Although the strategic boardgame Imperium which predates Traveller was set in the same era, this is the first supplement for any of Traveller’s RPG incarnations which concentrates on this time period. Navigation menu Personal tools Create account Log in. Ben Krutko gurs it liked it Apr 18, Thanks for telling us about the problem. Now, for the first time in any game system, Traveller players can explore this rich setting. Although the book includes updated versions of the starship design and combat rules found in earlier GURPS: In short, this book is a intetstellar accomplishment.
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GURPS Traveller: Interstellar Wars
Emory Susar rated it it was amazing Dec 10, Interstellar Wars covers the years of war, peace, and overwhelming change as the ancient Vilani Imperium falls to the upstart Terrans. Interstellar Wars Designer s Jon F. Though by Traveller ‘s present around the time of the 57th century the Interstellar Wars are literally ancient history, the story of how upstart Earth managed to overcome the Ziru Sirka has always interested Traveller fans. The transition between the First Imperium, governed by the Vilani, and the Rule of Man, led by the Terran Confederation, has always been a pivotal era in Marc Miller’s Traveller universe.
Trave,ler book is not yet featured on Listopia. The transition between the First Imperiumgoverned by the Vilani, and the Rule of Man, led by the Terran Confederation, has always been a pivotal era in Marc Miller ‘s Traveller universe.
Wil Upchurch and Steve Jackson. The Earth of this setting is involved in its own conflicts with the Ziru Sirka, but it’s also a dynamic intfrstellar expanding world. Defend the homeworld from invaders during the Siege of Terra. Interstellar Wars Sector Map — In space, no one can hear you get lost. No trivia or quizzes yet.
The transition between the First Imperium, governed by the Vilani, and the Rule of Man, led by the Terran Confederation, has always been a pivotal era in Marc Miller’s Traveller universe. Books by Paul Drye. Bryan rated it really liked it Feb 27, Space contains mechanics for system generation, including the presence or absence of gas giants in a system.
The three-fold caste system of the Vilani established in canon is given flesh and used to explore the interesting science-fictional concept of the Ziru Sirka–a polity travelled by humans–as a well-managed planned society, founded by people guided by the social sciences who sought to maximize the happiness of the people living in it.
Now, for the first time in any game system, Traveller players can explore the depths of wzrs rich setting. This time of conflict presents many opportunities for adventure: Antonio Morena rated it it was amazing Feb 05, Interstellar Wars covers the years of war and change as the ancient Vilani The transition between the First Imperium, governed by the Vilani, and the Rule of Man, led by the Terran Confederation, has always been a pivotal era in Marc Miller’s Traveller universe.
GURPS Traveller: Interstellar Wars – Traveller
Interstellar Wars was published ina new core book for fourth edition for one of the science-fiction lines of Steve Jackson Games. It includes a detailed timeline, along with rules for starship design, interstellar trade, exploration, ship-to-ship combat, intersteolar tailoring characters to the last days of the First Imperium. Detailed statistics are present for 26 starships, and deckplans for the Crockett class picket ship, the Heroic Person class far-trader, Lightning class frontier merchant, and the Gashidda class Imperial patrol cruiser are included.
Warehouse 23 offers scenarios, background information, deck plans, and zines, in digital form, for GURPS Traveller — as well as many of our other game lines. The resulting Interstellar Wars, characterized by Earth successfully niterstellar advantage of the internal divisions of the Ziru Sirka to fight limited travelled, gaining allies until it can finally challenge the Ziru Sirka, come off as actually plausible.
GURPS Traveller: Interstellar Wars
The subsector maps, and information for each world are also included. As the authors recognize, the particular future history of Traveller with Earth’s eventual unification and gravitics-aided colonization of space isn’t the most plausible future history, but again, they make it work.
Although the book includes updated versions of the starship design and combat rules found in earlier GURPS: Rising Earth, for its part, is also portrayed in a complex light, as a planet facing its own wrs and challenges that is quite frankly lucky that the Vilani were too distracted to crush Earth. This page was last edited on 10 Marchat