First Two Layers, or F2L are normally the first two bottom layers of the 3x3x3 Youtube: How to get faster at the 3×3 Rubik’s cube – F2L – by Feliks Zemdegs. We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms. Learn how to solve the Rubik’s Cube with this simple and easy to follow F2L ( First 2 Layers) is a way of continuing after solving the cross.

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Once you have it set up like this, hold the white piece at the side at look at the colour at the front side.

These steps are solved using only one algorithm each. U2 R U2 R’. Then, turn the place where the edgepiece eventually needs to go up, next to the edgepiece. This might seem like a trivial difference to you, but each little pause adds up, and when you’re trying to really push down your solve time every second counts.

If one or both pieces are stuck in another slot, you can simply move them out by inserting random pieces from the top layer into that slot. If rubi, just arrived at this website looking to learn how to solve a Rubik’s Cube and thought to yourself “Beginner my left foot, I’m starting with the rubikk cubing guide, that sounds fast”, rrubik I warn you now: Only if you do not have any choice, you’ll have to get both pieces out of the lower layers.

F2L Algorithms – CFOP SpeedSolving F2L #41 Cases

I have found that the fubik step F2L is a huge help for people to understand how to move cubies to where they want them, a skill that they can later use when returning to the cross. You want to eliminate wasted time searching for pieces.


PLL gets the same treatment, as we’ll be permuting the corners first and then the edges. Going slowly isn’t better – going faster is better, but you’ll get faster by going slower. There are, however, a few situations you might find yourself in where this procedure is not quite so obvious. As mentioned above, the sections in this method don’t have to be learned sequentially.

If you clicked the link to the algorithm page before, you’ll have seen that the list is indeed quite long. Go on, I’ll wait right here. In this situation, the first algorithm uses the empty space between the red and blue faces to move the red-blue edge piece so it can be easily paired and inserted. Both Top Type 1 Case 3: Most F2L cases consist of two parts.

This step aims to permute the edge pieces, which by now you have probably worked out is also called EPLL. The first algorithm either requires you to shift your hand position to twist the F face or start using some peculiar thumb movements.

How To Solve The Second Layer Of The Rubik’s Cube – F2L

For the algorithmic way, visit www. Case 1 Basic Cases. But now you’re hooked. If you do not have this situation right away, you will have to hide the cornerpiece or the edgepiece. You will have to rely on them in practically every solve until you learn every other OLL and PLL algorithm, which will take you some time and effort. This page took seconds to load! It’s all very well and good being able to perform algorithms quickly, but perhaps the most important thing with F2L is to perform the algorithms continuously.


It takes practise, and the next little section is all about how to be better at F2L. If it is on the left, the spot where that pair needs to go is in FR. This can’t be solved as simply, but the idea is exactly the same. At this stage, a lot of people still find it quite difficult to intuitively manipulate the cube. I’ve really tried my best to explain the basic things of F2L. Page actions View View source History More. For example, consider the following two algorithms:.

This advice applies to all of steps in this guide, but it is most important during F2L and step 1, the cross. This idea does not mean that the previous advice of how to perform the algorithms is redundant. You now know the basic ideas of F2L.

Fridrich (CFOP) Method

It simply solves each piece relative to each otherand then places them in ruik go. But not exactly the same, as you’ll have noticed – the cube is upside down.

In these cases, it is f2k that the corner and edge are either in their respective locations or in the top layer. Sign In Don’t have an account?

After solving the cross, a corner-edge pair is paired up form pairand then inserted into the correct slot pair insertion. However, many other sites do have so-called “algorithms” for this step. A total of four corner edge or ‘CE’ pairs are made and inserted to solve the first two layers.